(Solution) 17 (Simulation: The Tortoise And The Hare) In This Problem, You'll Recreate One Of The Truly Great Moments In History, Namely The Classic Race Of The... | Snapessays.com


(Solution) 17 (Simulation: The Tortoise and the Hare) In this problem, you'll recreate one of the truly great moments in history, namely the classic race of the...


7.17 (Simulation: The Tortoise and the Hare) In this problem, you’ll recreate one of the truly

 

great moments in history, namely the classic race of the tortoise and the hare. You’ll use random

 

number generation to develop a simulation of this memorable event.

 

Our contenders begin the race at “square 1” of 70 squares. Each square represents a possible

 

position along the race course. The finish line is at square 70. The first contender to reach or pass

 

square 70 is rewarded with a pail of fresh carrots and lettuce. The course weaves its way up the side

 

of a slippery mountain, so occasionally the contenders lose ground.

 

There is a clock that ticks once per second. With each tick of the clock, your program should

 

adjust the position of the animals according to the rules of Fig. 7.31.

 

Use variables to keep track of the positions of the animals (i.e., position numbers are 1–70).

 

Start each animal at position 1 (i.e., the “starting gate”). If an animal slips left before square 1,

 

move the animal back to square 1.

 

Generate the percentages in the preceding table by producing a random integer, i, in the range

 

1 ?i ?10. For the tortoise, perform a “fast plod” when 1 ?i ?5, a “slip” when 6 ?i ?7, or a

 

“slow plod” when 8 ?i ?10. Use a similar technique to move the hare.

 

Begin the race by printing

 

BANG !!!!!

 

AND THEY'RE OFF !!!!!Then, for each tick of the clock (i.e., each repetition of a loop), print a 70-position line showing

 

the letter T in the position of the tortoise and the letter H in the position of the hare. Occasionally,the contenders will land on the same square. In this case, the tortoise bites the hare and your program

 

should print OUCH!!! beginning at that position. All print positions other than the T, the H, or

 

the OUCH!!! (in case of a tie) should be blank.

 

After each line is printed, test if either animal has reached or passed square 70. If so, then print

 

the winner and terminate the simulation. If the tortoise wins, print TORTOISE WINS!!! YAY!!! If the

 

hare wins, print Hare wins. Yuch. If both animals win on the same tick of the clock, you may want to

 

favor the turtle (the “underdog”), or you may want to print It's a tie. If neither animal wins, perform

 

the loop again to simulate the next tick of the clock. When you’re ready to run your program,

 

assemble a group of fans to watch the race. You’ll be amazed at how involved your audience gets!

 


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This question was answered on: May 23, 2022

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