if puzzle.is_solved(): return path node = PuzzleNode(type(puzzle), None, None) getaddchild(puzzle, node) if node not in path: path.append(node) for child in node.children: _dfs(child, path)even when 'if puzzle.is_solved' is evaluating as true, it is returning None - do you know why?
This question was answered on: May 23, 2022
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